var status = -1;
var selectionLog = [];

function start() {
    action(1, 0, 0)
}

function action(d, c, b) {
    if (status == 0 && d == 0) {
        cm.dispose();
        return
    }(d == 1) ? status++ : status--;
    selectionLog[status] = b;
    var a = -1;
    if (status <= a++) {
        cm.dispose()
    } else {
        if (status === a++) {
            if (cm.getNumberFromQuestInfo(63108, "clear") == 0) {
                cm.sendNormalTalk("没时间啰嗦，快点！！！", 5, 9400320, true, false);
                cm.dispose()
            } else {
                cm.sendNormalTalk("打住！", 5, 9400321, false, true)
            }
        } else {
            if (status === a++) {
                cm.sendNormalTalk("#b呼哧呼哧……诶？", 3, 0, true, true)
            } else {
                if (status === a++) {
                    cm.sendNormalTalk("我说了快住手！", 5, 9400321, true, true)
                } else {
                    if (status === a++) {
                        cm.sendNormalTalk("啊……好的。怎么了？妈呀！", 5, 9400321, true, true)
                    } else {
                        if (status === a++) {
                            cm.dispose();
                            cm.warp(867113722, 0, false)
                        }
                    }
                }
            }
        }
    }
};